fiddlestick: (0)
Elliot "actual disney princess" Craig ([personal profile] fiddlestick) wrote 2019-06-14 06:53 am (UTC)

JUNE SPELLS

NOTE: Below are the spells Elliot will learn to successfully cast by the end of the month, unless there's a plot reason for him to fail. Any spells not on the list he can attempt, but there's a chance of failure (how much of a chance depends on the spell).
  • 1st Half → by the second week of the month
  • 2nd Half → by the fourth week of the month

    Abjuration
    1st Half - Dispel (Weak): Dispels simple/minor spells
    2nd Half: Barrier (Weak): Blocks one (1) hit of normal force. Breaks immediately after.

    Alchemy
    1st Half: Omelets (Simple): When consumed, heals minor injuries.
    2nd Half: Healing Potion (Minor): Heals minor injuries.

    Conjuration
    1st Half: Create Simple Instruments: Castanets, Wood Blocks, Triangles, and other basic instruments.
    2nd Half:

    Divination
    1st Half: Detect Elemental Strength (Touch): Upon physical contact, can detect target's elemental strengths/resistances
    2nd Half: Detect Elemental Weakness (Touch): Upon physical contact, can detect target's elemental weakness

    Enchantment
    1st Half: Soundproof (Single): Makes the target completely silent for a few minutes.
    2nd Half: Imbues Water (Staff): Imbues staff with water projectile attack that causes water and magical damage. 3 attacks per charge, with a max of 3 charges per day (less if he's using other magic).

    Evocation
    1st Half: Water (small): Can conjure and have limited manipulation of a bucket's worth of water.
    2nd Half: Light (small): Can conjure a small ball of light.

    Illusion
    1st Half: Echo (Minor): Can create an artificial echo of a real sound.
    2nd Half: Flower (Single): Can make a visual illusion of a flower. Does not smell of anything.

    Transmutation
    1st Half: Instrument Repair (Strings): Can mend broken strings on instruments.
    2nd Half: Shorten Staff: Can shorten orbal staff to be more compact.

    Universal
    1st Half: Minor Healing (Single): Can heal mild injuries of one target.
    2nd Half: Teleportation (Self): Can instantly teleport 1 meter in any direction so long as there's no obstacles.

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