NOTE: Below are the spells Elliot will learn to successfully cast by the end of the month, unless there's a plot reason for him to fail. Any spells not on the list he can attempt, but there's a chance of failure (how much of a chance depends on the spell).
1st Half → by the second week of the month
2nd Half → by the fourth week of the month
Abjuration 1st Half -Dispel (Weak): Dispels simple/minor spells 2nd Half:Barrier (Weak): Blocks one (1) hit of normal force. Breaks immediately after.
Alchemy 1st Half:Omelets (Simple): When consumed, heals minor injuries. 2nd Half:Healing Potion (Minor): Heals minor injuries.
Conjuration 1st Half:Create Simple Instruments: Castanets, Wood Blocks, Triangles, and other basic instruments. 2nd Half:
Divination 1st Half:Detect Elemental Strength (Touch): Upon physical contact, can detect target's elemental strengths/resistances 2nd Half:Detect Elemental Weakness (Touch): Upon physical contact, can detect target's elemental weakness
Enchantment 1st Half:Soundproof (Single): Makes the target completely silent for a few minutes. 2nd Half:Imbues Water (Staff): Imbues staff with water projectile attack that causes water and magical damage. 3 attacks per charge, with a max of 3 charges per day (less if he's using other magic).
Evocation 1st Half:Water (small): Can conjure and have limited manipulation of a bucket's worth of water. 2nd Half:Light (small): Can conjure a small ball of light.
Illusion 1st Half:Echo (Minor): Can create an artificial echo of a real sound. 2nd Half:Flower (Single): Can make a visual illusion of a flower. Does not smell of anything.
Transmutation 1st Half:Instrument Repair (Strings): Can mend broken strings on instruments. 2nd Half:Shorten Staff: Can shorten orbal staff to be more compact.
Universal 1st Half:Minor Healing (Single): Can heal mild injuries of one target. 2nd Half:Teleportation (Self): Can instantly teleport 1 meter in any direction so long as there's no obstacles.
JUNE SPELLS
Abjuration
1st Half - Dispel (Weak): Dispels simple/minor spells
2nd Half: Barrier (Weak): Blocks one (1) hit of normal force. Breaks immediately after.
Alchemy
1st Half: Omelets (Simple): When consumed, heals minor injuries.
2nd Half: Healing Potion (Minor): Heals minor injuries.
Conjuration
1st Half: Create Simple Instruments: Castanets, Wood Blocks, Triangles, and other basic instruments.
2nd Half:
Divination
1st Half: Detect Elemental Strength (Touch): Upon physical contact, can detect target's elemental strengths/resistances
2nd Half: Detect Elemental Weakness (Touch): Upon physical contact, can detect target's elemental weakness
Enchantment
1st Half: Soundproof (Single): Makes the target completely silent for a few minutes.
2nd Half: Imbues Water (Staff): Imbues staff with water projectile attack that causes water and magical damage. 3 attacks per charge, with a max of 3 charges per day (less if he's using other magic).
Evocation
1st Half: Water (small): Can conjure and have limited manipulation of a bucket's worth of water.
2nd Half: Light (small): Can conjure a small ball of light.
Illusion
1st Half: Echo (Minor): Can create an artificial echo of a real sound.
2nd Half: Flower (Single): Can make a visual illusion of a flower. Does not smell of anything.
Transmutation
1st Half: Instrument Repair (Strings): Can mend broken strings on instruments.
2nd Half: Shorten Staff: Can shorten orbal staff to be more compact.
Universal
1st Half: Minor Healing (Single): Can heal mild injuries of one target.
2nd Half: Teleportation (Self): Can instantly teleport 1 meter in any direction so long as there's no obstacles.