Jan. 13th, 2018

fiddlestick: (DEATH VIOLIN)
Elliot Craig

Elliot is best described as a mage/bard with specialty in healing arts. While not physically strong, he has the powerful magical skills and a wide array of unique healing and support spells. He doesn't enjoy fighting, but he works very hard to make sure he can be helpful to his friends/teammates. Elliot's innate elements are Water and Space.

His weapon of choice is an Orbal Staff. Designed by the Reinford company, an Orbal Staff allows the user to shoot magic projectiles at targets. The projectiles have a medium range and completely ignore physical defenses, though have a much lower chance of causing a critical hit than a regular weapon. Elliot's is collapsible through magic. Due to it being made specifically for Elliot's energy signature, for anyone else who tries to wield it -- it'll be just a regular staff.

Thanks to the Master Quartz Canon that powers his ARCUS (the device that allows him to cast arts), he has the following additional abilities:

  • Auto-Regeneration: Elliot can heal from injuries at an accelerated rate. The power will trigger automatically when he's injured, and will continue to heal him until the injury is healed or five minutes have passed, in which it needs to recharge for another few minutes (though he can manually trigger his own regeneration spell during that time- see Crafts for details) before it can be used again. Cannot regrow lost limbs or bring him back from the dead.

  • Healing Boost: Elliot's healing magic is 200% more potent compared to someone else using an ARCUS or similar types of magic. Basically his basic Cure spells are actually useful.
Crafts

Crafts are spells that are unique to Elliot. Unlike Arts, they don't require an ARCUS to cast.

Blue Lullaby
Lulls people into a temporary magical sleep with bubbles. It can cause some damage, but not a whole lot. The sleep spell lasts about 3-4 minutes (or comment rounds), and can be resisted if someone has magical resistance ability or doesn't actually sleep.
Detector
A spell that allows Elliot to analyze opponents for information. See permission post for more information.
Holy Song
When Elliot sings, anyone standing within 10 feet of him will start healing or be cured of any unusual status effects (except any caused due to regains/plot reasons). A person must be able to hear Elliot in order to work. Songs of emotional significance to the listener are more effective.
Resounding Beat
Elliot can grant up to four people short-term regeneration ability as well as slightly increased defense. The ability lasts about 3-4 minutes. Character must be in hearing range in order for it to work. Regeneration cannot regrow body parts, repair already-healed injuries (scars), or bring back the dead.
Nocturne Bell
Summons ethereal bells that when heard, can make a person fall asleep with nightmares. If they are woken up by some means other than a means to undo the spell, they will be hit with a random status effect. Can be resisted by either covering your ears or having a decent magic resistance.
Link Skills

Link Skills are abilities that Elliot can only do when he's in a combat link with another person. The effectiveness of these abilities depends on the strength of the relationship with his link partner.

Boost Arts
Elliot can boost the power of his partner's spell somewhat. It must be a magic spell of some variety.
Earth Arts

A common element that controls the ground itself. People with innate Earth element were voted "easiest to guess their innate element after spending 5 minutes with them". Earth support arts center around creating a strong physical defense. Offensive spells can sometimes cause petrification, which turns people into stone.

Needle Shot
Launches a sharply pointed boulder at an enemy. 20% chance of causing petrification.
Earth Lance
Summons lances of earth from below the ground, piercing anything in a small area. 20% chance of causing petrification.
Grand Press
Creates a localized earthquake below enemies in a medium size area. Reduce movement speed by 50% thanks to messing up the terrain.
Adamantine Shield
A shield protects up to 4 targets from one physical attack.
Yggdrasil
Summons a sentient tree to skewer enemies. 30% chance of petrification.
Fire Arts

A common element that controls fire and heat. People with fire as an innate element tend to be violent passionate people. Almost entirely an offensive element, most fire support spells center around boosting attacks. Burn is the status effect associated with this element, surprising to no one.

Fire Bolt
Shoots a blazing orb of fire at an enemy.
Heatwave
Covers a small area of the earth's surface with intense heat. 30% chance of causing burns.
Flame Tongue
Flames erupt from the ground in a medium sized area, burning enemies. 20% chance of causing burns.
La Forte
Grants fire's blessing to raise attack for up to 4 people.
Water Arts

A common element that controls water and ice. People with innate Water Element are either kindhearted supportive people, or icy calculating people with alarmingly low moral standards. There is no inbetween. Support spells are primarily healing spells. Some offensive water arts can cause Freeze, which freezes targets and causes damage while frozen.

Aqua Bleed
Strikes an enemy with a heavy mass of water.
Frost Edge
Attacks enemies in a small area with blades of crystallized ice. Has a 20% chance of causing Freeze.
Hydro Cannon
Strikes anything in a medium-width line with a high-pressure water current.
Tear
Heals a small amount with the power of water. Thanks to Canon's healing boost, it heals a medium amount.
Teara
Heals a medium amount with the power of water. Thanks to Canon's healing boost, it heals a large amount.
Thelas
Revives one ally from unconsciousness, and heals a small amount. Will not work if unconsciousness is for plot reason.
Curia
Cleanses an ally of impurities with water. Heals status effects, in other words.
Wind Arts

A common element that controls wind and lightning. People with innate Wind element can't seem to resist puns or play on words. Wind has a healing spells that focus on healing multiple people. Some Wind spells can cause Seal, which makes a target unable to move or act physically.

Air Strike
Attacks an enemy with a mass of compressed air.
Spark Arrow
Unleashes a line of lightning towards enemies. 20% chance of causing Seal.
Aerial
Creates a whirlwind containing pieces of rubble in a large sized area. It's a small tornado, in other words.
Space Arts

A rarer, higher element that controls space and light. People with innate Space element tend to be nice people and somehow Jusis. Support spells can do anything from increasing evasion to giving powerful healing spells. Why is its symbol a dragon holding scales? ... Great question!

Golden Spheres
Attacks enemies in a small area with golden magic orbs. Has a 30% chance of causing temporary blindness.
Dark Matter
Use the power of gravity to draw in and compress enemies. Slows down movement speeds by 50%.
Shining
Grants an ally insight status for a few minutes. Increases accuracy and evasion by 50%.
Time Arts

A rarer, higher element that controls time and darkness. A person with an innate skill for Time you can bet on having a real messed up backstory. Support spells play with time itself, while status effects center around messing with a person's consciousness.

Soul Blur
Emits a time-space shaking pulse. 30% chance of causing Faint.
Demonic Scythe
Summons grim-reaper style scythes to attack enemies. 30% of knocking them out instantly (or in NPC monster cases, killing them as it's supposed to reap souls).
Chrono Drive
Speeds up the flow of time for targeted allies in medium-sized area. Increases action speed by 25%, and movement speeds by 50%.
Chrono Break
Slows down the flow of time for targeted enemies in medium-sized area. Decreases action speed by 25%.
Chrono Burst
Alters the laws of time, allowing the user to act twice more. Can only be cast on self. Can only be used once a day.
Mirage Arts

A rarer, higher element that tends to control...something something magic something moon. Much like its image, a person with an innate skill for Mirage could probably make a good YA novel protagonist. Support spells focus around magic defense.

Luminous Ray
Unleashes a beam of lunar light.
Silver Thorn
Summon blades that causes insanity. Hurts and also has a 40% chance of inflicting confusion.
Crescent Mirror
Surrounds allies with a lunar barrier from one magic attack.
Cooking Recipes

Zemurians can cook food recipes that can not only feed people, but aid further with beneficial enchantments (or in the case of a bad cook, deadly enchantments). The type of enchantment depends on the recipe and the quality of the cooking. In Recolle, enchantments last as long as the food is edible.

Harmonic Juice (Fresh Vegetable Juice)
A vegetable juice with fruit added to make it easier to drink. Heals a small amount, restores a small amount of magical energy, and increases magic power by 25% for 3 spells (or 3 hours, whatever comes first).
Warm Egg Soup (Simple Omelet)
A soup that warms you from head to toe from the first sip or the perfect omelet. Soft and fluffy outside, runny inside. Heals a small amount, gives a small boost of strength, heals freeze/frostbite.
Harmonious Parfait (Fruit Parfait)
A parfait made with three sauces that makes your heart dance. Heals a moderate amount and boosts strength, defense, magic power, magic resistance and speed by 25% for a short period.
Elegant Sandwich (Tomato Sandwich)
A sandwich made from the freshest ingredients money can buy. Heals a small amount, restores very small amount of magic energy. Must be eaten with the tomato.
Golden Pasta (Rich Carbonara)
A pasta with a golden glow. Made with flavorful cheese. Heals a medium amount and cures freeze/frostbite, petrify, faint.
Imperial Hamburger (Handmade Hamburger)
A lord among hamburgers that fills you with energy. Heals a large amount, and increases strength and defense by 50% for three acts of strength/hits.
Jewel Potage (Creamy Chowder)
A thick potage that shines like a high-class gemstone. Heals a medium amount and cures freeze/frostbite.
Kaiser Burger (Tomato Burger)
A burger full of a wide variety of nutritious ingredients. Heals a medium amount and restores a small amount of magic energy. Must be eaten with the tomato.
Luxury Tart (Berry Tart)
A luxurious tart topped with a variety of different fruit. Heals small amount and cures petrification.
Mellow Stew (Tomato Stew)
Stew that was cooked until all the ingredients became tender. Heals a medium amount, restores a small amount of magical energy and cures any non-special aliments.
Noble Souffle Pancake (Fluffy Pancake)
A high-class souffle pancake that melts in the mouth. Heals a small amount and doubles walking/running speed for a few minutes.
Tri-Color Onigiri (Salty Onigiri)
A beautiful onigiri made of three different kinds of rice. Heals a small amount, cures freeze/frostbite, petrify, and faint/lightheadedness.
Special Curry (Spicy Curry)
The ultimate spicy curry. Liked even by haters of spicy food. Heals a large amount and boosts strength and defense by 50% for 5 moves (wears off after 5 hours).
Crispy Pizza
Crispy mixed pizza topped with fragrant, mildly burned cheese. Heals a small amount and restores a very small amount of magic energy.
Crunchy Rice Cracker
An Eastern style snack with a crunchy texture. Heals a medium amount and increases physical and magic defense for three attacks (or 3 hours, whatever comes first).
Milk Porridge
Healthy, warming porridge with a hint of sweetness. Heals a small amount and increases physical and magic defense for 3 attacks (or for 3 hours, whatever passes first).
Mixed Gelato
Gelato made with a perfect balance of different flavors. Heals a small amount, restores some magic energy, and can revive someone from being unconscious.
Seafood Salad
A refreshing salad made with lots of fresh seafood. Heals a medium amount and cures poison, temporary blindness, and burns.
Sweet Cookie
A homemade cookie that's a little rough round the edges. Heals a small amount.
Whole Juice
A high-class juice made from squeezed whole fruits. Heals a small amount, cures faint/lightheadedness.
Adamantine Steak (Stamina Steak)
A lump of meat that's as hard as rock. Heals a small amount and grants physical immunity for ONE hit. (6 hour limit).
Black Liquid (Roasted Coffee)
A black liquid made up of liquefied orbal energy. Restores some magical energy.
Blue Liquid (Sweet Blue)
A mysterious blue liquid made up of liquefied orbal energy. Heals a medium amount, restores some magical energy, and cures muteness.
Arch Grill(Mixed Grill)
A mysterious grill cooked in record time using a blue flame. Heals a large amount, restores some magical energy, and boosts magic power, magic resistance and speed by 25% for a short period of time.
Code by Yuff