fiddlestick: (smile)
Elliot "actual disney princess" Craig ([personal profile] fiddlestick) wrote2017-09-30 01:41 am

Permissions

Permissions
♫ BACKTAGGING: Always!
♫ THREADHOPPING: Almost always fine!
♫ PHYSICAL AFFECTION: Fine by me!
♫ PHYSICAL VIOLENCE: Talk to me first, but probably fine!
Detector

Elliot can use the spell Detector, which scans someone for information. In canon, this is used as a means to gain enemy information, as seen here. The following rules apply to the spell:

  • Elliot has to cast the spell on someone to gain any information. Once cast, he has access to their information at any time unless something drastic changes about them (change species, get possessed, giant plot twist identity reveal, etc). Elliot won't cast it on any PCs without good reason such as a fight or plot-reason.
  • In order for the spell to work, Elliot has to be in visual range of his target. He can only target one person at a time.
  • When cast, the target will feel a strong unsettled feeling, as if something's peering into their heads. If a character doesn't have a strong will or focus, it may distract them from what they're doing until the feeling fades.
  • Characters with sensing abilities will be able to tell it's magic in nature. Characters with strong magic/mental abilities can figure out what the spell does or the source (Hint: it's the guy with the wizard staff)- just talk to me about it!
  • If you are okay with this spell being used on your character at some point, please fill out the form below!
    Code by Yuff

    IC Monster Guide
    activatingcombatmode: <user name=sefirot> (Default)

    [personal profile] activatingcombatmode 2018-01-25 03:00 am (UTC)(link)
    OOC
    PLAYER: Mich
    CHARACTER NAME: Zack Fair
    JOURNAL: [personal profile] activatingcombatmode

    IC
    NAME: Zackary Fairweather
    BIO: Soldier currently on leave due to an injury. Car mechanic. Eldest Fairweather cousin. Still has a flip phone.
    STATS: (F = Terrible, D = Bad, C = Average, B = Good, A = Great, S = Superhuman)
    - Strength: A
    - Defense: A
    - Magic: C
    - Speed: B
    STRENGTHS: Hand-to-hand combat, marksmanship, negotiations, athleticisms, basic magic, high alcohol-tolerance,
    WEAKNESSES: Cooking, recklessness, stubbornness, over-confident, a good steak dinner,
    ITEMS: Wallet, flip phone, car keys, thunder materia, semi-automatic pistol, broadsword
    MONEY: About $150 in cash, cards