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Sweet Harmony Info
Sweet Harmony is a Recolle-based food service specializing in enchanted food. Ideal meals to have during a training or fight sessions, these delicious recipes will help heal injuries or give you an edge in a fight.
As of 1/2018, Sweet Harmony will be selling products every Saturday at the Garden Gate Farmer's Market. Stop by our stall!
If you wish for delivery, please order online. Orders placed by Saturday morning will be fulfilled the following Sunday.
If you have any questions, please contact Elliot Craig.

Credit: Akira Kurusu
Check out the newest selections! (Secret menu items not included)
♪ Increased Strength and Defense by 50% for five actions (or wears off in 5 hours).
Have breakfast anytime with these great selections!
♪ Warms you for a few minutes.
♪ Cures Frozen/Frostbite.
♪ Increases physical strength by 25% for 3 feats of strength (wears off after 3 hours).
♪ Increases walking/running speed by 50% for a few minutes.
Pack a lunch for yourself for a day of training!
♪ Restores a small amount of magical energy.
♪ Increases physical strength and defense by 50% for 3 feats of strength (wears off after 3 hours).
♪ Warms you for a few minutes.
♪ Cures Frozen/Frostbite.
♪ Cures Petrify.
♪ Cures Faint.
♪ Cures Poison.
♪ Cures Temporary Blindness.
♪ Cures Burns.
♪ Restores small amount of magical energy.
♪ Warms you for a few minutes.
♪ Cures Frozen/Frostbite.
♪ Cures Petrify.
♪ Cures Faint/Lightheadedness.
Warm up with a bowl full of delicious soup!
♪ Warms you for a few minutes.
♪ Cures Frozen/Frostbite.
♪ Restores small amount of magical energy.
♪ Cures any non-plot-induced/non-permanent ailment.
.
♪ Warms you for a few minutes.
♪ Cures Frozen/Frostbite.
♪ Increases physical strength by 25% for 3 feats of strength (wears off after 3 hours).
♪ Restores small amount of magical energy.
♪ Cures any non-plot-induced/non-permanent ailment.
.
Got the munchies? Snack away with these treats!
♪ Increases Strength, defense, magic, magic resistance, and speed by 25% for a short period of time.
♪ Cures petrification.
♪ Restores small amount of magical energy.
♪ Cures Unconsciousness.
♪ Increases physical/magical defense by 25% for 3 hits (wears off after 3 hours).
Quench your thirst with these refreshing drinks.
♪ Cures Faint/Lightheadedness.
Items that are not ICly advertised by Elliot, you have to personally request them to have them. Not recommended for human consumption.
♪ Restores a fair amount of magic energy.
♪ Cures temporary muteness.
♪ Gives immunity from one physical hit (wears off after 6 hours).
Healing Scale:
♪ Medium Healing = Sprains, Deep Cuts, Torn Muscle
♪ Heavy Healing = Bone Fractures, Internal Bleeding
♪ Anything more severe or complicated will require a healer or hospital visit.
Healing CANNOT regenerate lost body parts, repair already healed scars, illnesses, or revive the dead. Healing effect can be stacked by eating more food items, but don't make yourself sick from overeating.
Enchantment wears off once the food goes bad. I'll leave it up to players on how well their characters store the food to figure out what that length of time is - but please be reasonable.
Taste Scale:
♪ Sparkling = Tastes great! Like something you'd get from a quality restaurant.
♪ Golden Glow = The heavens open up and angels begin to sing. It is too good for this sinful earth.
♪ Purple Aura = Oh god why. Anyone with a normal palette will think this came from hell.
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Thank you!